![]() …and put these 2 “define” lines after the “include”. It’s necessary to fix a bug before building the program. ![]() But you will need a Windows machine to run it properly.ġ – open Terminal and install Mercurial, using MacPorts:Ģ – Create a directory for work in Desktop:Ĭd ~/Desktop/ mkdir ps2dev cd ~/Desktop/ps2dev/ ģ – using Mercurial, clone the last revision of Open PS2 Loader:Ĥ – We will be using a tool for converting disc images in ISO format to OPL’s BIN format:Ĭd ~/Desktop/ps2dev/open-ps2-loader/pc/iso2opl/src/ĥ – But first things first. If you need to modify your USB disk, you will need USBUtils, by Iseko TEAM – compatible and tested by me with WINE.ĪDVICE 2: if your “game is fragmented”, give PowerDefragmenter a try. It only requires MacPorts (and, by consequence, XCode with Command Line Utils).ĪDVICE: this guide only covers the installation. It’s simple! And I’m using OS X Mountain Lion (10.8.5)! But, we will be using the official utility for Linux, available on Open PS2 Loader’s source code. Searching the Internet, I’ve found different methods using Windows programs (USBUtil, USBExtreme and USBInsane). ![]() Since I failed so many times trying to use SMB mode in OPL to communicate with my hackintosh, I decided to use the super-slow USB mode. ![]()
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